![]() You will need a GPU that supports the VK_NV_ray_tracing extension – that is, a Nvidia Turing card – to use the real-time ray tracing. The Quake II RTX demo is available for Windows 7 and Ubuntu 16.04.6 Linux. It isn’t the full original game, sadly, but the downloadable demo lets you play through the first three levels with updated graphics. Updated 10 June: Quake II RTX is now available for download. You can judge for yourself what difference ray tracing makes in the before-and-after comparisons via the link below – and test it for yourself when Quake II RTX is released later this year. The game runs in a Vulkan renderer using Nvidia’s VK_NV_ray_tracing (VKRay) extension. Quake II RTX also overhauls the game’s models and textures – the update introduces full PBR materials – and adds particle effects for weapons, plus optional fire effects using Nvidia’s Flow middleware. Nvidia has now extended Schied’s work, adding time-of-day lighting, refraction, reflective and transparent surfaces, and improved render denoising. Now also supports time-of-day lighting, PBR materials and particles Q2KVPT can “come close to” 60fps at 1440p resolution when running on GeForce RTX 2080 Ti: the highest-spec current gaming card to feature Nvidia’s RTX ray tracing architecture. The overhaul replaced the original game’s baked lighting with fully dynamic global illumination, ray traced shadows, glossy reflections and one bounce of indirect lighting. One such fan was former Nvidia intern Christoph Schied, who released Q2KVPT, a version of Quake II updated to use real-time path tracing. ![]() Id made the Quake II engine open-source in 2001, enabling fans to update the original game for modern graphic technologies over the years. Of all of the real-time ray tracing tech demos being released at GTC 2019 and GDC 2019 this week, one of the strangest involves a 21-year-old game.ĭuring its keynote at its GPU Technology Conference, Nvidia showed off Quake II RTX: a total conversion of id Software’s 1997 shooter, updated to run with pure ray tracing in a Vulkan renderer. Scroll down for news of the public release. Also, load times between levels are increased, text and HUD elements are forcibly upscaled and look rather ugly, and the brightness setting now affects the skybox.Originally posted on 20 March 2019. This mod also has a few shortcomings widescreen support is essentially broken as objects at the left and right side of the screen are culled out, so keeping to 4:3 resolutions is recommended. It also includes several other changes, like an implementation of the water screen distortion effect from the software renderer, an option to toggle texture filtering off (via setting the "8-bit texture" option to "on"), and desktop resolution support (via selecting sub-640x480 resolutions). The ingame method uses a simple linear filter an alternative exists in the form of the mod "Quake II Facelift", released in 2007, which supports Lanczos upsampling for even further improved texture quality. 1 ALSA support can be added by compiling the source code from Icculus version. OSS is used in official native Linux version.
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